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Melee

Average damage and average defense. Mostly uses fast attacks and sometimes bows or throwing axes. Finds a safe spot and helps speed up the process of defeating enemies, also has to watch out not to generate more threat than tank.

Specialty: highest damage per second

Tank

Low Damage and high defense. Tank's defense and threat generation are necessary for completing dungeons. Has access to ranged weapons but focuses on keeping aggro. Usually stands in one place and attacks, sometimes dodging stronger attacks.

Specialty: bonus threat generation

Mage

High damage and low defense. Low attack speed is compensated by insane alpha damage. Mainly ranged attacks. Ability to use many ranged attacks makes mage the best type to deter Enemies' ranged attacks while still doing damage.

Specialty: high damage ranged attacks

Healer

Low to no damage and low defense. The focus of this class isn't damage; it's keeping everyone alive. Mostly ranged attacks than heal. Stands in a safe spot, close to the tank and strategically uses his abilities to heal and not run out of mana.

Specialty: constant and reliable healing

Armor Sets

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