Stein.world Wiki
mNo edit summary
m (Forgot about the recipes for the legendary weapons)
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==How to calculate==
 
==How to calculate==
 
<math>
 
<math>
\text{Fraction of Makh} = \frac{\frac{\text{level}}{2} + \text{armor} + \text{weapons} + \text{banners} + \text{tools} + \frac{\text{recipes}}{10} + \frac{\text{proflevel}}{10}}{124.8}
+
\text{Fraction of Makh} = \frac{\frac{\text{level}}{2} + \text{armor} + \text{weapons} + \text{banners} + \text{tools} + \frac{\text{recipes}}{10} + \frac{\text{proflevel}}{10}}{125.2}
 
</math>
 
</math>
 
 
<math>
 
<math>
 
\text{armor} =
 
\text{armor} =
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\quad \text{number of tailor recipes} + \\
 
\quad \text{number of tailor recipes} + \\
 
\quad \text{number of leatherworking recipes} + \\
 
\quad \text{number of leatherworking recipes} + \\
\quad \text{number of armorsmith recipes}
+
\quad \text{number of armorsmith recipes} + \\
  +
\quad \text{number of other recipes}
 
\\ \\
 
\\ \\
 
\text{proflevel} =
 
\text{proflevel} =
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\text{banners}: 9 \\
 
\text{banners}: 9 \\
 
\text{tools}: 3 \\
 
\text{tools}: 3 \\
\text{recipes}: 258 \\
+
\text{recipes}: 262 \\
 
\text{proflevel}: 240 \\
 
\text{proflevel}: 240 \\
 
</math>
 
</math>

Revision as of 15:21, 15 April 2019

This is an unofficial article. Any information on this page does not need to be taken seriously, as it was likely only created because of a joke on the discord, because one of the wiki admins had too much time on their hands or any combination of the two.

Player proficiency in stein.world is measured in a unit called Fraction of Makh, after top player Makh. The proficiency of a player can be calculated with a series of formulas.

How to calculate

Failed to parse (syntax error): {\displaystyle \text{armor} = \text{pieces of tier 1.5 armor} \times 0.8 +\\ \quad \text{pieces of crafted tier 1.5 armor} \times 0.9 +\\ \quad \text{pieces of tier 2 armor} \\ \\ \text{weapons} = \text{number of tier 1.5 weapons} \times 0.8 +\\ \quad \text{number of crafted tier 1.5 weapons} \times 0.9 +\\ \quad \text{number of tier 2 weapons} \\ \\ \text{banners} = \text{number of banners} \\ \\ \text{tools} = \text{number of old tools} \times 0.7 +\\ \quad \text{number of copper tools} \times 0.8 +\\ \quad \text{number of tin tools} \times 0.9 +\\ \quad \text{number of iron tools}) \\ \\ \text{recipes} = \text{number of lumbering recipes} + \\ \quad \text{number of mining recipes} + \\ \quad \text{number of herbalism recipes} + \\ \quad \text{number of weaponsmith recipes} + \\ \quad \text{number of enchanter recipes} + \\ \quad \text{number of tailor recipes} + \\ \quad \text{number of leatherworking recipes} + \\ \quad \text{number of armorsmith recipes} + \\ \quad \text{number of other recipes} \\ \\ \text{proflevel} = \text{lumbering level} + \\ \quad \text{mining level} + \\ \quad \text{herbalism level} + \\ \quad \text{weaponsmith level} + \\ \quad \text{enchanter level} + \\ \quad \text{tailor level} + \\ \quad \text{leatherworking level} + \\ \quad \text{armorsmith level} }

You are not allowed to count items that you have a better version of. For example, if you have a Iron Pickaxe and a Tin Pickaxe in your inventory, you are not allowed to count the Tin Pickaxe.

Highest possible values

Failed to parse (syntax error): {\displaystyle \text{level}: 30 \\ \text{armor}: 24 \\ \text{weapons}: 24 \\ \text{banners}: 9 \\ \text{tools}: 3 \\ \text{recipes}: 262 \\ \text{proflevel}: 240 \\ }