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Map ressources huge

A map of all resource nodes in patch v0.3

This article provides some general information about professions and a list with links to the pages for the different professions.

General Information[]

What are professions and why should I do them?[]

Professions are used to craft various types of gear in Stein.World. There are certain professions you can learn based off your class seen below. Professions are most commonly done at level 30 although you can do them at lower levels, however you need to have access to all 3 large areas of the map to get to level 30 in one or more professions. (Farshore, Rocky Passage, Waldenbach Shire). They are also mainly used to get livisum armor along with some endgame armor when you reach level 30.

The system in general[]

In order to learn professions you will be required to get Skill Books. These can be acquired via killing Enemies, absolving certain Quests or they can be bought from various Traders. If you have a Skill Book in your inventory and you meet the requirements, just drag it into a free profession slot or click and select the "Learn" option and your character will start to learn the book. Each book requires a set amount of time to learn. Your character will learn the books passively, even if you log out of the game. There is not set limit on how many professions you can learn.

Types of professions[]

As of now, there are eight different professions in Stein.world: the three gathering professions: Mining, Herbalism and Lumbering; and the five crafting professions: Weaponsmith, Enchanter, Tailor, Armorsmith and Leatherworking. The three gathering professions focus on, as the name implies, on gathering and refining resources that will then be used by the crafting professions to craft pieces of armor and weapons. For that reason, it is recommended to first level up the required gathering professions before starting with the crafting professions.

Types of crafting materials[]

Most crafting professions require two different types of crafting materials. The currently implemented types of crafting materials are metal, wood, herbs, hide and fiber. Metal, wood and herbs are obtained with the gathering professions (metal -> Mining, wood -> Lumbering, herbs -> Herbalism), while hide and fiber are obtained by killing enemies.

Resource nodes[]

Currently, there are three different types of resource nodes, each corresponding to its respective gathering profession. Their in game locations are marked on the map on the top of this page.

Appearance Description
Vogria Bush
Collectible idle body prof bush vogria
Irruvil Bush
Collectible idle body prof bush irruvil
Lavekawa Bush
Collectible idle body prof bush Lavekawa
Beech Tree
Collectible idle body prof tree beech
Alder Tree
Collectible idle body prof tree alder
Spruce Tree
Collectible idle body prof tree spruce
Copper Vein
Collectible idle body prof vein copper
Tin Vein
Collectible idle body prof vein tin
Iron Vein
Collectible idle body prof vein iron

Professions[]

Gathering Professions[]

Books Required Tools Description
Mining Pickaxe Obtain ore to craft gear for: Warrior, fighter, shaman, hunter.

(Centered around obtaining ore and refining it into ingots)

Herbalism Sickle Obtain leaf variants to craft gear for: Mage, warlock, and priest.

(Acquire dried bundles of leaves)

Lumbering Axe Obtain wood to craft gear for all classes.

(Obtain different wood types and craft wood planks)

Crafting Professions[]

Books Crafting Materials Description
Weaponsmith wood, metal Fighter, warrior, shaman, hunter Weapons
Enchanter wood, herbs Warlock, mage, and priest Weapons
Tailor herbs, fiber Warlock, mage, and priest Armor
Armorsmith metal, hide Warrior and shaman Armor
Leatherworking fiber, hide Fighter and hunter Armor

Item Drops[]

Items Enemies that drop those Items
  • Torn Hide
  • Dirty Fiber
  • Level 3-9 Uncommon Books
Field Rat, Aggressive Rat, Bloated Rat, Pig, Forest Boar, Hungry Forest Bear, Hungry Bear Mother, Saltodon Crab, Mad Boar, Cygluln Worker, Cygluln Hunter, Leaf Beetle, Big Rat, Faligob, Cave Bat, Cygluln Keeper, Cave Bat, Bandit Fighter, Bandit Ranger, Clark Black Eye, Green Faligob, Cave Faligob, Monster Faligob, Eopus Frog, Sick Bear, Skywing Warrior, Skywing Ranger
  • Hide
  • Fiber
  • Level 12-19 Uncommon Books
Dangerous Jerry, Water Elemental, Umber, Grave Skeleton, Mullong Troll Fighter, Mullong Troll Hunter, Mohanlal the Butcher, Hog, Kunoru Bug, Aggressive Bat, Cygluln Guard, Cygluln Spitter, Agzuk, Esa Crab, Wild Bee, Wild Bee Keeper, Desert Beetle, Sand Beetle, Magical Blob, Fat Boar, Wild Rat, Possessed Rat, Mountain Wasp, Royal Bears Archer, Royal Bears Warrior, Warehouse Rat, Skeleton Guard, Mullongan Rat, Fire Elemental, Mullong Troll Warrior, Mullong Troll Archer, Mullong Troll Mage, Mullong Garrison Warrior, Mullong Garrison Hunter, Mullong Garrison Mage, Gugritt the Guard, Sligo the Stonecutter, Invigilator Jackson, Arasagos, Bonecrusher Irzath, King Tanjin, Catarina Scarletwound, Glynphyra, Well Fed Bear, Jakra, Fat Forest Boar, Szitasa
  • Strong Hide
  • Quality Fiber
  • Level 30 Quest Items
  • Level 23-29 Uncommon Books
Ranch Pig, Ranch Rat, Diomis, Sihashtra Frog, Swamp Bear, Jinjin Hunter, Jinjin Fighter, Jinjin Worker, Rakash, Unounez Bug, Swamp Boar, Zerreas Beetle, Mine Skeleton, Ruclil Spider, Okmolgr, Swamp Bee, Jade Cave Skeleton, Sirkez, Zeekorb Elemental, Lavekawa Boar, Lavekawa Slime, Kyaarmes Imp, Magician of the Skywings, Warrior of the Skywings, Ryland the Ravager, Forest Cockroach, Coballas, Serezith Skeleton Mage, Serezith Skeleton Fighter, Asmodeus, Damascus, Serezith Skeleton Warrior, Serezith Skeleton Hunter, Viktor, Windsor Hold Warrior, Ruins Berserker, Ruins Hunter, Ruins Fighter, Ruins Mage, Garub, Inachaus, Black'ist, Serezith Black Mage, Serezith Berserker, Serezith Guard, Serezith Assassin, Trenun, Sedulus Rane, Serezith Brakrud

Leveling up[]

Recipe colors[]

When the level of a profession rises, recipes gradually give less experience points. This is indicated by colors in the professions window. A recipe with the same level as the profession is colored red, and gives the most experience. If the profession level is one level above the level of the recipe, the recipe is colored orange and gives less experience. If the profession level is 2-3 levels above the recipe level, the recipe is colored green. If the profession level is any higher, the recipe is colored white and does not give any experience anymore.

Evidence suggests that every time the profession level increases, the experience amount gained is reduced by 25% of the initial value. Confusingly enough, that also holds true if the color of the recipe in the menu does not change. In other words, the amount of experience gained for every color can be calculated like this:

Color Level XP amount
Red Profession Level = Recipe Level
Orange Profession Level = Recipe Level + 1
Green Profession Level = Recipe Level + 2
Green Profession Level = Recipe Level + 3
White Profession Level > Recipe Level + 3

XP required per level[]

Level XP
2 100xp
3 222xp
4 350xp
5 485xp
6 626xp
7 774xp
8 930xp
9 1094xp
10 1266xp
11 1446xp
12 1635xp
13 1834xp
14 2043xp
15 2262xp
16 2492xp
17 2734xp
18 2988xp
19 3255xp
20 3535xp
21 3829xp
22 4138xp
23 4462xp
24 4802xp
25 5159xp
26 5534xp
27 5928xp
28 6342xp
29 6776xp
30 7232xp

Strategy[]

It's not the best one, just one to consider.

  • Your inventory should contain only your weapons, 3 to 5 is enough. Put in bank or sell all potions, spare gear, keys, etc. You can replace them easily while doing quests. Get your character to lvl 10 or above to make things easier.
  • Go to gathering profession traders (Mining, Herbalism, Lumbering), buy all the tools and read lvl 1 books.
  • Level up only those gathering professions up to lvl 10.
  • Leaves, twigs and nuggets are used only in basic recipes so craft them into bundles, branches and ores and throw away the remaining ones to save space .
  • Move on to production professions. Do them one by one. Level one of them to lvl 10, then move to another so that you won't get your space clogged by all the different resources.
  • With all professions leveled up to 10, you can sell all the leftover resources and move to the next area and repeat the process as before.
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